I Walter made sure Jimmy drank too much to stir. Take his clothes off him before he wakes up. Working as a lute player or pie maker earns you as much gold as you feel fit to make.
Cross the bridge to exit Brightwall Village and head down the hill in Mistpeak Valley towards the lake. Swim the length of the lake to find the two dive spots then exit the water near the guard post to enter Mercenary Camp. Open the chest beneath the watchtower on the right, then head over to the two mercenaries calling your name.
Locate the jewelry a few steps beyond him and pick it up. Locate the chest and dig spot at the end of the path, then return the way you came. Keeping it will not tilt you towards an evil rating, which is good since the jewelry may not even be his anyway! Locate the chests and dig spots Level 1 in the area to find matching tattoos for the left arm, chest, left leg, and face. Approach the open gate and target the barrel in the distance with the rifle. You can auto-aim by pointing the Left Thumbstick in the direction you wish to nre and pressing the Y button to fire— -the weapon automatically targets the nearest target in that direction.
Just tap the Y button to shoot, or hold Y down to execute a flourish shot. Another half-dozen foes attack from the 'eft, so be ready. The path zigzags up the hill from here towards the fortified circle atop the hill where Saker is hiding out.
Continue to the second checkpoint and enter the main area of the camp as soon as the gate is raised. Ignore the two guys fighting in the center and take a moment to search the perimeter for loot you can find a complete set of Mercenary Tattoos throughout the Mercenary Camp before approaching the two mercenaries near the next gate. Though your costume is a dead ringer for a mercenary, the guys at the gate notice your eyes are the wrong color and attack. Fire two quick shots with your weapon, then roll away and attack with a Fireball spell.
The gate opens as soon as the first four have been dispatched. Stand facing the gate and quickly fire at the barrels beyond it to defeat the two enemies standing near the explosives. Be ready for battle! I Distance is your best friend! Roll away from enemies to stay out of range of their melee weapons, then rely on guns I and magic to dispatch them safely.
Hold your ground, dispatch these foes, then scoulder the Hero Rifle and take aim at the explosives near the enemies in the distance. Slay the wolves that are released from their cage, then grab the Silver Key and Esoend the watchtower.
Use the Hero Rifle to snipe each of the barrels. The resulting explosions will eliminate any of the enemies standing nearby. This is a great spot to make some progress on the Barrel of Laughs Achievement, which requires 25 kills via explosive barrels.
It typically takes two shots with the Hero Rifle to dispatch an enemy, but one shot to a barrel can eliminate multiple enemies at once! Hold the Left Trigger to aim the reticle at one of the red barrels, then press the Y button to fire.
Captain Saker leaps down off the wall that circles the inner area of the Mercenary Camp and attacks at once by lobbing Molotov cocktails. To avoid being engulfed in flame, point the Left Thumbstick in a direction and tap the A button to roll.
Move gradually closer to Saker to take away his ability to attack with the explosive bottles. Melee Level 2 Do more damage with any gun you use. Sabine will no doubt be impressed. Though the gate to the next round of upgrades opens regardless of your ' decision, you have One less follower by your side If you decided to kill Saker. Upgrade Strategy: Continue the trend you set upon earlier and purchase the Magic Level 2 upgrade. This allows you to charge your magic spells even faster and greatly expands the area-of-effect for magic casting.
Return to the previous segment of the Road to Rule and use your remaining Guild Seals to purchase the Ranged or Melee Level 1 upgrade that you likely had to skip last time.
Consider purchasing either the Lute or Blacksmith Level 2 upgrade to aid in your gold earning. That said, it is hard to lead a rebellion if you ruthlessly V. Lover Expression Pack Expressions 5 Take your relationships to the next level by learning Dance, Hug, and Kiss in order to become best friends or even lovers with the people of Albion. Family Pack Family Abilities 10 Want to start a family?
Sash twice at Saker with your Hero Sword, then roll away before his :: jnterattack. Saker has several melee attacks up his cut-off sleeves. Continue dashing around the arena while pelting Saker with Fireballs moving in and out of range for melee strikes. Several of his cronies?. Fireball just blasts? Your choice! Consider using a Summon Creatures potion to z.
Walter has been trying to talk Samuel into lending some supplies to the Dweller Camp, but the people of Brightwall have very little to spare. Samuel believes that if you were to spread some cheer around the village and help people out, that those same villagers would then turn their gratitude into charity and send supplies to the Dwellers.
Walter and Samuel are enjoying a not-so-frosty mug at Ye Quill and Quandary. Climb the stairs to see what they have in mind for you. You can also see a brief description of the quest and the number of Guild Seals you stand to earn for completing the quest. Lastly, we strongly recommend completing Gnomes are Great! The first step in finding the play is to find a man named Ransom Locke. Enter the Academy and continue straight past the front desk to the door that slams shut in the distance.
Ignore the warnings and open the door to proceed deeper into the Academy. Continue through the second shut door to enter the study at the rear of the building. The missing play is in the far corner of the room. I 5 Points This Achievement requires you to experiment with cross- dressing. The final play requires you to dress as a man named Titus and battle a gang of gladiators led by a character named Ace. Keep the fight going for a while to earn a Guild Seal or two. Ace eventually summons a larger group of his men to attack.
Ready a Fireball spell for them and keep up the fight! Just keep fighting until the end. Win or lose, completing the scene is ail that matters. Ransom Locke is there to chaperone you to safety. Once outside the Academy, give the script to Lambert and Pinch, who immediately — and unfortunately — set about performing the play on the steps of the Academy.
The play calls for you to express your love to Oliver, but the choice is yours. The next play requires you to perform as a jester in a chicken suit. Put on the costume and make the king laugh by tickling him or risk his wrath and express your love instead. The package Brian ordered has gone missing in Mistpeak ailey, and he believes the delivery coach may have lost a wheel. He "reds you to head to Mistpeak Valley and retrieve the gift he ordered "'Jonathan the gnome.
Descend away from the snow-covered :faks on the left and continue along the trail as it winds its way along "e ridge to the right. Use flourish attacks to finish the mercenaries off as they get : :se then unleash a final charged magic attack to clear the area.
However, do yourself a favor; I hang back unobserved to watch them and be treated to a brief V discussion of philosophy among mercenaries. Locate the missing package behind the wagon, a Gargoyle, and pick it up.
Return the Gargoyle to Brian in Brightwall Village and place it on the pedestal beside him. Consult the Quest List feature on the map table to see when it becomes available then head to Brian to initiate it. Kill the chickens to earn Morality. Locate the chicken farm on the west side of Brightwall Village and speak to Bernard, the panicked farmer. To his horror, someone has left the gate to his pen open and the chickens have escaped.
Put on the Chicken Suit he gives you and set out to find the chickens. Press the A button when in range to flap your wings and get the chickens to follow you. Your dog barks when he gets near a set of chickens, and a quest indictor appears over his head to let you know the chickens are near. Run up to them, flap your wings, then slowly lead them back inside the pen. Descend the path towards the small stone bridge and turn to the right.
The second set of chickens is hiding near the houses up the path on the northwest side of the creek. The final group of chickens are in the town square, near the statue in front of the pub. Bernard would like to kill them, and Patsy wants to save them. They leave the decision up to you.
Regardless of your decision, events unfold to allow' you to bet on the chicken races later on. You will earn the Chicken Trophy for your efforts regardless of the choice you make concerning their feathery fate. Her little girl has gone missing somewhere in Mistpeak Valley and she needs you to search for her.
Descend the hill from Brightwall Village and turn left at the ruins, then head up into the snowy heights, via the bridge. Cross the snowy plains to a large cleft in the mountain and head inside. Foi;: the glowing trail into the caverns and round the corner to the left whf- you get to the ledge. Locate the dig spot and wooden chest just off main path on your way to the girl, Eve, at the end of the trail.
Return to the chicken farm in Brightwall Village whenever you wish to lay some gold down on the chickens. There are five chickens in the race, each with their own unique name and odds. Approach the table near the house to place your bets. Even the long shot wins every so often. Several packs of wolves attack along the way. He needs you to find them and help him put them right. Return to Brian to give him any gnomes you find. One big difference here is that the gnomes are v actually quite a bit meaner than the gargoyles ever were.
Move towards the voice to find the gnome it becomes louder the closer you get , then draw your ranged weapon and shoot it. That Return to Brian to see that Lionel magically reappeared in the garden once he was shot.
Brian wants you to search all of Albion for the other 49 gnomes. Return to Brian to receive 10 Guild Seals for every 10 gnomes you recover through the first 40 gnomes. Head up the to receive the Gnomewrecker weapon and to unlock the Gnome Invasion Achievement. Draw your. Samuel Is ready to shower you with praises and send plenty of supplies to the Dweller Camp, but not without first asking one more favor.
He needs you to promise to reopen Brightwall Academy once the revolution is over and you become the new king of Albion. You have no choice in the matter; you must promise Samuel and give the people of Brightwall your word as Prince that you will one day reopen Brightwall Academy. Agree to the promise and earn 50 Guild Seals for completing this quest.
Upgrade Strategy: Depending on how many of the available quests you completed, you may have more than Guild Seals to spend. You certainly have at least Now upgrade your job skills. Purchase all three job skill upgrades if you plan on completing most of the quests and want to really make the most out of your tjme in Albion. The Ice Storm spell Is a fine ability to add to your repertoire, but should only be purchased at this time by those setting out to earn the maximum Guild Seals possible.
Those taking a more streamlined approach and not necessarily completing every optional quest should conserve some of their Guild Seals to spend along the next segment of the Road to Rule. Learn how to dye your clothes or hair khaki, purple, orange, and pink. Blacksmith Level 3 Job Skill Upgrade 10 Become a better blacksmith and earn more money striking that steel. This is the cost of being a leader. Nevertheless, there is ; much work to be done before you can ever be in a position to make good on these promises.
You must first gaim additional allies. Logan has an entire army and all you ' have is Walter and a few Dwellers. Use the map table to fast travel to the Dweller Camp to meet with Sabine.
The more expensive houses and shops offer the biggest return on your investment, but even little purchases like Dweller caravans can yield sizable returns overtime. Build your early fortune by purchasing a few caravans or small houses renting them out.
Make any necessary repairs to the structure, otherwise the renters will stop paying their rent. Decorating a house automatically increases the rent you can charge, but you can adjust the rent manually too.
Raising or lowering the rent is an effective way to shift your Morality rating towards the good low rent or evil high rent end of the spectrum.
We suggest keeping it at the default setting unless youTe already a millionaire or trying to be completely evil. Tibbins has found something interesting in her backyard. Tibbins lives in the caravan in the center of the Dweller Camp, within the fence. She needs someone to deliver a package to her cousin Saul at the Brightwali Academy. Alternatively, you can use the map table at the Sanctuary to fast travel there—the choice is yours.
Either way, head over to Bightwall Academy and give Saul the package. The glowing trail leads through the aisles of books to the lavernous portion of the old repository. Descend the stairs on the right r'd prepare for battle. A number of hollow men will attack at three points i cng your journey to use the key.
Cross the bridge that you extended on your first visit to reach a second battle, then continue down the stairs to the right. Use the key to unlock the door and head up the stairs inside the halivyay where the third set of hollow men attack.
Use the key once again atop the stairs to bring Saul to a long-forgotten room containing hundreds of ancient tomes. This is the best treasure Saul could have hoped for!
Shoot the flit switch three times to open the door and gain access to another flit switch. Slash at this one as it moves from one position to the next to activate a series of stairs and platforms that spiral downwards around the central tower to reach the golden door. You can read more about this golden door in the Albion Atlas portion of the book. Either my, he needs some help. Take him by the hand and lead him back along the path leading into the hills above the lake to Brightwall Village.
Several bands of mercenaries will attack along the way. The mercenaries often drop from trees or leap out from behind rocks. Finish them off with melee and gun attacks. Guide Billy by the hand over the bridge into Brightwall Village. Partake in as much side-questing as you want available side-quests are detailed prior to this section , then travel across Mistpeak Valley to the monorail station near the lake.
I Walter is sitting on a bench on the upper platform. Conwue wrough the hustle and bustle to meet him. The sudden collapse of the monorai. Follow him to the main platform where he will pry open the gate leading to the maintenance lifts. Proceed down the walkway and board the lift atop the first set of stairs on the right.
The lift lowers you to the floor of the cave. Walter was hoping to find survivors, but the only things alive in the area are several hobbes.
These squat, troll-like creatures are both weak and extremely flammable, so prime your Fireball spell and let them have it! After the fight, continue across the wooden bridge. Use a rifle and shoot the barrels from afar as soon as you see them.
The hobbes will charge up the hill towards your position, so just keep firing— Walter will cut down any that get too close! Consult the Albion Atlas portion of this v book for maps and additional information about The Hole. Follow the trail to the north, past the small pools of water, and up the slope to the narrow ledge located across from the hobbes in the distance.
Shoulder your rifle and snipe the barrels as Walter charges ahead along the path to get a closer shot with his pistol. You can eliminate the majority of the hobbes in the area by detonating each barrel with the rifle. I Use a rifle to snipe the red explosive barrels across the chasm. The resulting explosions will engulf the hobbes in flames. Shoot at the barrel on the left-hand side of the path just as the hobbes run past it, then prepare your magic and melee attacks for a more intimate battle.
These hobbes only have access to melee weapons, so try to stay a couple steps away to avoid taking damage. I Beware the hobbes in the red military uniforms! These I elite hobbes carry large axes and muskets, plus they can I withstand a lot more abuse than lesser hobbes! Cross the rickety bridge near the collapsed columns and head up the hill to enter the Hobbe Arena. Three summoner hobbes appear on a central dais and beckon a dozen skeletal hobbes. The unarmored skeletal hobbes are the weakest of all the hobbes and can be shattered with a single Fireball spell Level 2 or higher.
The armored ones can withstand a bit more punishment, but fall to Fireball spells as well. Eliminate the last of the hobbes, then open the wooden chest on the left and continue through the cave. Splash through the shallow pool of water and climb up the slope to where a summoner hobbe seals off the opening in the rocks. Head down the path to the right to loop around and attack from behind! Leave Walter near the barrier to distract the hobbes and head down the path on the right to the water.
Swim through the tunnel in a counter- clockwise direction to reach the hobbes behind the barrier and then take aim at the summoner hobbe with your gun. You only need to distract him momentarily to lower the barrier and allow Walter through.
The summoner hobbe can call upon fallen hobbes and cast fireballs, so focus your attacks on him first, then deal with the others later. I Flun and somersault past the hobbes with the cleavers and I muskets to attack the summoner hobbe first This makes I dealing with the others easier.
The faster you clear out the summoned hobbes, the sooner you can reach the summoner hobbes. Clear the arena of hobbes to earn 50 Guild Seals and another trip to the Road to Rule. This motion indicates that it is preparing to throw its own version of the Fireball; ; f spell.
When this occurs, quickly dodge to the side to avoid the pincoming magical projectile. Take aim at one of the summoner hobbes with your gun or use spells and blast it off the dais and away from the others to separate it from the group. The others will summon another small wave of hobbes. Let Walter take care of them and charge after the one you isolated from the group. Focus on the summoner hobbes to minimize the number of other hobbes that Join the fray. Cross the -. If you only purchase one chest during this trip along the Road to Rule, then this is the pnb!
You may. If so, purchase the Vortex Spell and the Entrepreneur Pack along with any chests from previous road segments that you skipped on previous visits. Visit the Sanctuary and combine Vortex with Fireball for an absolutely devastating combination!
Spell Weaving Magic Ability 50 Gain the ability to combine two spells together by wearing two gauntlets. Entrepreneur Pack Shop Buying Ability 5 Learn how to haggle and own shops and you'll soon be running your own business empire. Just go straight across the wooden bridge and up the hill to reach the exit.
Pay attention to your dog in this area as there are several dig spots worth checking out. You emerge from The Hole in Mourningwood. Splash your way south through the marshland to a stone bridge. The path spirals downward into the narrow valley below. The Mourningwood Fort is just up ahead. Walter knows the men stationed nere quite mW, and believes Major Swift and the soldiers under his charge will join the revolution.
Major Swift then asks for your assistance in manning the mortar. Take a moment to purchase any potions you might need from the supply 3ble in the corner then follow Ben Finn onto the wall above the front gate. Position the targeting mticle on the target, then press the A button to fire the mortar. I Most wooden chests yield random treasures, but this one always contains The Bonesmasher.
This pistol is devastating against hollow men, which are in abundance throughout this area. Help them battle the undead to garner their support. The mortar can fire a shell roughly every 3 seconds and has a broad enough impact area to destroy six or more hollow men with a single blast, so long as they are tightly grouped.
The hollow men primarily appear in six different areas: along the three angled roads to the left and on the three horizontal roads to the right. Look for the blue glow that precedes the appearance of a hollow man and wait for multiple hollow men to spawn before firing the shell. Individual hollow men are no threat to the fort, so focus on the groups just as they appear, before they scatter.
M Target large groups of spawning hollow men near the ruins to get the most g out of each shell. Fire the mortar as far and to the right as. The explosion destroys the wooden barricade and ' grants access to the Silver Key after you leave the fort. The battle rages for several minutes with wave after wave of hollow me" lumbering towards the middle of the approach.
Some stand neara banr or behind a piece of fortification to fire their weapons, but most remain on the move. Continue to pan around the area with the targeting reticle in a semicircular pattern. Sweep from the upper-left down across the bottom to the upper-right then back the other way. The Bonesmasher is perfectf, suited for shattering hollow men and can destroy most of them In just c-e or two shots, depending on your ranged attack level.
I Stand back and open fire with the Bonesmasher to decimate the hollow men from afar. Killing hollow men with the Bonesmasher earns a attack bonus— this battle gets you off to a good start.
Most congregate along the central paths on the left and right, so te ready to hit them where it counts! Shoot them with the pistol as they sail past. It damages Lieutenant Simmons, but more I importantly destroys many of the lesser hollow men. Stay on the move :o keep your distance and continue slying heavily on the Bonesmasher oistol, even if your character has a r,:gher magical attack rating.
Absolutely not! These Blades move fast and can home in I on your position easily. Lieutenant Simmons attacks primarily by swinging his twin swords downward in an overhand swing. Move towards him to bait him into attacking, then quickly roll to the side, get up, and counterattack. He attacks with one sword at a time when standing still but swings both at once after taking a few running steps. Additional hollow men spawn around Lieutenant Simmons in an effort to aid him.
Lure him into a running attack, roll to the side, then get up and counterattack! The biggest threats you face from Lieutenant Simmons are his magical attacks— Blades and Shock to be exact. Watch for the cavity in his chest to suddenly glow either blue or red.
A blue glow in his chest precedes an area-of-effect electric Shock spell, whereas the red glow typically indicates a targeted Blades attack.
Neither of these spells is particularly powerful, but they can inflict moderate damage if they make a direct hit. Search the tbale next to the bed for his underwear. In this room you can find a number of Potions and Condoms as well. Fable 3 Wiki Guide. Last Edited: 16 Jul am. Turn left as you enter and, in the room with the statue and fireplace, search the table by the windows. Question Status What is the Reaver's key for? Answered Reaver's Perforator? Answered Immortal Reaver? Answered Where are Reaver's Unmentionables?
Answered Reaver and the throne? Ask A Question. Keep me logged in on this device. It is good to keep in mind that Balverines now inhabit the Millfields area, which makes it considerably more dangerous for those melee combatants with slow reflexes. In Bowerstone Market , a crazed fan, Benjamina , requests a pair of "Reaver's Unmentionables" to complete her psychotic collection of Reaver memorabilia.
You may then fast travel to Millfields , where Reaver's mansion is located. Following the glowing trail, you come to the mansion and may enter without event because Reaver has conveniently relocated to a safer locale. From this point, you may follow the glowing trail to a bedroom. Approach the bookshelf to the left of the fireplace and activate it, opening a secret passageway.
The glowing trail will continue to lead you further into the mansion.
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